Zack Fair Illustrates How Magic: The Gathering's Crossover Sets Can Tell Meaningful Narratives.

A major element of the allure found in the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* lies in the fashion numerous cards depict iconic stories. Consider the Tidus, Blitzball Star card, which gives a glimpse of the hero at the very start of *Final Fantasy 10*: a celebrated professional athlete whose signature move is a specialized shot that knocks a defender out of the way. The card's mechanics reflect this with subtlety. Such storytelling is prevalent in the whole Final Fantasy offering, and they aren't all joyful stories. Some serve as heartbreaking reminders of tragedies fans remember vividly decades later.

"Emotional narratives are a vital element of the Final Fantasy franchise," noted a principal game designer for the collaboration. "We built some overarching principles, but finally, it was largely on a individual basis."

While the Zack Fair card isn't a tournament staple, it represents one of the release's most refined pieces of narrative design through rules. It artfully captures one of *Final Fantasy 7*'s most crucial dramatic moments in spectacular fashion, all while leveraging some of the product's key mechanics. And while it doesn't spoil anything, those who know the saga will instantly understand the emotional weight within it.

How It Works: A Narrative in Play

At a cost of one white mana (the hue of protagonists) in this set, Zack Fair enters with a base power and toughness of 0/1 but enters with a +1/+1 token. By paying one colorless mana, you can sacrifice the card to grant another creature you control protection from destruction and put all of Zack’s counters, plus an Equipment, onto that target creature.

This card depicts a scene FF fans are extremely know well, a moment that has been reimagined multiple times — in the original *FF7*, *Crisis Core*, and even alternate-timeline retellings in *FF7 Remake*. And yet it lands with equal force here, communicated solely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.

A Spoiler for the Moment

A bit of history, and take this as your *FF7* warning: Prior to the main events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. After years of imprisonment, the pair manage to escape. The entire time, Cloud is barely conscious, but Zack makes sure to look after his friend. They finally make it the outskirts outside Midgar before Zack is gunned down by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and adopts the identity of a elite SOLDIER, setting the stage for the start of *FF7*.

Playing Out the Passing of the Torch on the Game Board

On the tabletop, the abilities effectively let you reenact this entire event. The Buster Sword appears as a strong piece of equipment in the collection that costs three mana and grants the wielding creature +3/+2. Thus, with an investment of six mana, you can transform Zack into a respectable 4/6 while the Buster Sword attached.

The Cloud, Midgar Mercenary also has deliberate synergy with the Buster Sword, allowing you to find for an artifact card. In combination, these three cards unfold in this way: You summon Zack, and he receives the +1/+1 counter. Then you summon Cloud to pull the Buster Sword from your deck. Then you summon and give it to Zack.

Owing to the design Zack’s signature action is structured, you can potentially use it in the middle of battle, meaning you can “intercept” an assault and trigger it to cancel out the damage completely. Therefore, you can perform this action at a key moment, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, whenever he strikes a player, lets you draw two cards and cast two cards for free. This is precisely the kind of moment alluded to when discussing “narrative impact” — not revealing the scene, but letting the mechanics trigger the recollection.

More Than the Central Synergy

However, the flavor here is deeply satisfying, and it reaches further than just this combo. The Jenova, Ancient Calamity is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a chosen creature, which also becomes a Mutant. This kind of implies that Zack’s starting +1/+1 token is, in a way, the SOLDIER treatment he received, which included genetic manipulation with Jenova cells. It's a tiny connection, but one that cleverly ties the entire SOLDIER program to the +1/+1 counter mechanic in the set.

This design does not depict his death, or Cloud’s breakdown, or the stormy bluff where it all ends. It isn't necessary. *Magic* allows you to relive the moment for yourself. You perform the ultimate play. You hand over the weapon on. And for a short instant, while enjoying a trading card game, you recall why *Final Fantasy 7* is still the most influential game in the franchise ever made.

Matthew Hall
Matthew Hall

Elara is a tech journalist with a passion for exploring emerging technologies and their impact on society.